Our Mission

The International Game Developers Association of Sacramento was created to help foster growth of professional game development in our local region. Our mission is to advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community.

What We Do

Founded in April 2013, the purpose of IGDA Sacramento is to allow game developers a place where they can come together, share ideas, form friendships and learn ways to get into the Video Game Industry. Each month the Chapter hosts networking events and game jams to encourage growth and development within our community.

Join Us

If you love playing video games and want to learn how to make them, then this is definitely the place for you! IGDA Sacramento provides you access to experienced industry professionals who are making Web, PC, Mobile, & Console games. These professionals include Game Designers, Programmers, Web Developers, Indie Game Studio Start-up Founders, & more!


Happy to have Alona Jennings of Code For Hood join us! ...

The Sacramento Indie Arcade is proud to welcome Alona Jennings! Alona is the Co-Founder and Chief Learning Officer of Operation Innovate DBA Code For Hood and CEO of The Go 2 Network, LLC an education technology consulting firm. Ms. Jennings is a Social Entrepreneur whose focus is on community, business, and youth workforce development at Operation Innovate, Inc. Alona possesses 10+ years’ technology experience as Sr. E-Learning Developer and Instructional Designer. Operation Innovate, Inc. is the home of Sacramento’s only youth hack-a-thon, youth STEM workshops & boot camps. In 2016 the organization became a Rapid Acceleration Innovation & Leadership in Sacramento (RAILS) grantee whose funds will go towards the launch Sacramento’s first Digital Badge career tech program, starting Summer 2017. The Get STEAMED Digital Badge project, by Operation Innovate, is an educational leadership project that offers digital badge certification for underserved youth ages 16-24 in top three STEM/Tech Fields IOS App, Website and Video Game Development. The project aims to train and badge 45 youth in IOS App Development, Instructional Website Design and Development, Video Game Development, Startup Entrepreneurship and Workforce Readiness. Alona’s speaking engagements include: Comstock's magazine Groundbreakers event – Guest Speaker/Panelist Comstock Magazine podcast: Leveraging Diversity for Maximum Impact – Guest Speaker Sierra College NOW STEM Talks For Nontraditional Women’s Careers – Guest Speaker/Panelist Don’t miss an opportunity to hear from this dynamic leader! Purchase your tickets online by April 3rd - www.indiearcade.org Blog: igdasacramento.org/2017/03/22/2017-sacramento-indie-arcade-speaker-alona-jennings/

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User vs. Player Testing workshop led by Coraly Rosario - Did you know UI/UX design can help studios save time & money if testing is implemented early in development? ...

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International Game Developers Association - Sacramento Chapter shared Videogame BANG's photo. ...

This episode we are joined by Oblivion Comics & #indiedev Nascent Games, LLC to talk SacIndieArcade goo.gl/ZehHN0 #gaming #podcast

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International Game Developers Association - Sacramento Chapter shared Sacramento Indie Arcade's photo. ...

California's Capitol city finally has their own video game event to be proud of! The #SacIndieArcade is happening on Saturday, April 8th. Tickets are available online at www.indiearcade.org. • • • • #Repost @visitsac with @repostapp ・・・ Amazing sunset over Sacramento's most historic building. Photo credit @claytonblakley. #visitsac #visitcalifornia #visitsacramento #indiegames #indiedev #gamedev #videogames #pcgaming #sacgamers #gamer🎮

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This will be the 1st of 2 workshops presented by UI/UX Designer & Researcher, Coraly Rosario!

We will discuss & focus on the actual differences between User vs Player testing, plus how to conduct those testing sessions, for your app & game!

The goal will be for game studios & developers to utilize what they learn from this 1st session at our upcoming Sac Indie Arcade event or any other event a respective Developer team shows their game off at!

Session 2 will take place after the 2017 Sacramento Indie Arcade to discuss all that data that was gathered, then learn what to look for during that data analysis!
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User vs Player Testing Workshop (Session 1 of 2)

March 18, 2017, 11:00am - March 18, 2017, 4:00pm

InnoGrove Coworking

This will be the 1st of 2 workshops presented by UI/UX Designer & Researcher, Coraly Rosario! We will discuss & focus on the actual differences between User vs Player testing, plus how to conduct those testing sessions, for your app & game! The goal will be for game studios & developers to utilize what they learn from this 1st session at our upcoming Sac Indie Arcade event or any other event a respective Developer team shows their game off at! Session 2 will take place after Sac Indie Arcade 2017 to discuss all that data that was gather, then learn what to look for during that data analysis!

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